UE-5.3.2 - V0.4

Closed Access Client, UE-5.3.2 - V0.4 - Change List

March 22, 2024

Gameplay and Mechanics Adjustments:

  • Skill Balancing: Adjusted damage output for most skills to ensure fair and engaging combat encounters.
  • Ability and Animation Polishing: Improved ability animations for better synchronization and visual feedback during combat.
  • Blocking Volumes: Added blocking volumes at the world's edge to prevent players from falling off.
  • Loot System: Modified loot bag decay rates for a more balanced loot collection experience.
  • Indestructible Objects: Ensured chests, vendors, and workstations are indestructible to maintain world consistency.
  • Foliage Interaction: Adjusted foliage blocking volumes to allow for accurate targeting with spells in areas with dense vegetation.
  • Skill Fixes and Enhancements:
    • Resolved issues with Blink/Teleport and Launch skills (Hammer/Sword R) to ensure they work as intended.
    • Fixed the Frost R targeting system and addressed the animation and particle effects of several abilities for clarity and performance.

Visual and Performance Improvements:

  • Graphic Settings: Made significant adjustments and polish to graphic settings for enhanced visual fidelity across different performance levels.
  • Armor and Weapon Display: Fixed issues causing armor and weapons to display incorrectly or become invisible, including at lower settings.
  • Movement and Animation Updates: Updated movement animations for a smoother in-game experience and added specific animations for jumping and flying.
  • Particle Effects: Updated particle effect lighting and fixed issues with particles attaching to the floor or not displaying correctly.
  • Lighting and Culling: Improved map and particle effect lighting, updated culling distances, and enhanced map performance.
  • Character Models: Addressed an issue where removing armor could make body parts invisible and ensured proper scaling for loot bags.

Quality of Life Changes:

  • Menu Navigation: Fixed an issue where players couldn't exit the settings menu using the "ESC" key, eliminating the need to restart the game.
  • UI Enhancements: Color-coded ability icons for easier identification and updated the player buffs display on the health bar for better visibility.
  • Respawn Mechanic: Addressed falling off the world edge with no respawn; players must now relog to reset their position.

Bug Fixes:

  • Various Ability Issues: Addressed cooldown inconsistencies, incorrect particle effects, and targeting issues across multiple abilities.
  • Animation and Particle Fixes: Corrected animations and particle effects for abilities like Sword R and Frost Blink to match their intended visuals.
  • Health and Mana: Standardized health and mana pools to 1000 for consistency across the player base.

Known Issues Under Investigation:

  • Building Plan Functionality: We're aware of issues with the building plan not working as intended and are actively working on a fix.
  • Auto-Attack Mechanism: Investigating the hammer auto attack malfunction and addressing the absence of particle effects for dodge maneuvers.

Pre-alpha early access

Enter The Abyss