UE-5.3.2 - V0.3
Closed Access Client, UE-5.3.2 - V0.3 - Change List
March 9, 2024
New Features and Gameplay Enhancements:
- Crafting and Skills Expansion: Over 500 craftable items have been reintroduced to the game, alongside crafting skills such as carpentry, farming, herbalism, blacksmithing, cooking, tanning, jewelry making, and smelting.
- Open World Building Mechanics: Enabled open world building mechanics for immersive construction and customization.
- Combat and Targeting System: Implemented an auto attack and tab target system for a more intuitive combat experience.
UI and Interaction Improvements:
- UI Menu Shortcuts: Enhanced UI menu with buttons for various actions, including [G] for Interact, [L] for Next Target/Tab Target, [Q] for Mouse Toggle, [V] for First Person View, [Z] for Auto Attack toggle, and [Enter] for Chat.
- Nameplates and Health Bar System: Updated nameplates and health bar systems for better visibility and aesthetics.
- Map and Quest Integration: Reintegrated mini map, world map, and quest menu for improved navigation and quest tracking.
- Social Systems: Enhanced Friends/Party/Guild System with integrated chat windows and health bars for seamless social interaction.
Combat and Ability Updates:
- Particle Effects: Upgraded and polished particle effects for sword abilities (R, E, Q) and the Hammer R ability for more visually compelling combat.
- Status Effects and Weapon Handling: Improved the visual representation of status effects and adjusted all weapons to correctly position in hand.
Bug Fixes and Quality of Life Changes:
- Character Movement and Interaction:some text
- Addressed character offset and strafing issues to ensure characters turn and lean correctly.
- Fixed name tag stretching/distortion and blinking issues.
- Resolved interaction difficulties; zooming in or opening/closing the inventory can now help with interaction issues, especially near the farms.
- Crafting and Harvesting:some text
- Fixed server crashes related to harvesting some trees, ensuring stability during resource collection.
- Combat Mechanics:some text
- Addressed issues with mouse toggling on screen using abilities like the frost staff's "Q" and the hammer's "Q". A new [Q] button functionality has been added for mouse toggle on/off.
- Resolved an issue where players would toggle roll animation when jumping, ensuring smooth movement animations.
- Adjusted auto attack particles for appropriate brightness and visual feedback.
- Health and Interaction Mechanics:some text
- Gigantify ability now correctly reduces or heals player to 750 health.
- Fixed issues with the interact button remaining highlighted and implemented a proper interaction radius.
Known Issues Under Investigation:
- Interact Functionality: We are looking into intermittent issues with the [G] interact functionality and double-click interactions.
- First Person View Optimization: The [V] First Person View is currently not optimized, and improvements are planned for future updates.
March 22-25 2024 Closed Access Client, UE-5.3.2 - V0.4 - Change List
Gameplay and Mechanics Adjustments:
- Skill Balancing: Adjusted damage output for most skills to ensure fair and engaging combat encounters.
- Ability and Animation Polishing: Improved ability animations for better synchronization and visual feedback during combat.
- Blocking Volumes: Added blocking volumes at the world's edge to prevent players from falling off.
- Loot System: Modified loot bag decay rates for a more balanced loot collection experience.
- Indestructible Objects: Ensured chests, vendors, and workstations are indestructible to maintain world consistency.
- Foliage Interaction: Adjusted foliage blocking volumes to allow for accurate targeting with spells in areas with dense vegetation.
- Skill Fixes and Enhancements:some text
- Resolved issues with Blink/Teleport and Launch skills (Hammer/Sword R) to ensure they work as intended.
- Fixed the Frost R targeting system and addressed the animation and particle effects of several abilities for clarity and performance.
Visual and Performance Improvements:
- Graphic Settings: Made significant adjustments and polish to graphic settings for enhanced visual fidelity across different performance levels.
- Armor and Weapon Display: Fixed issues causing armor and weapons to display incorrectly or become invisible, including at lower settings.
- Movement and Animation Updates: Updated movement animations for a smoother in-game experience and added specific animations for jumping and flying.
- Particle Effects: Updated particle effect lighting and fixed issues with particles attaching to the floor or not displaying correctly.
- Lighting and Culling: Improved map and particle effect lighting, updated culling distances, and enhanced map performance.
- Character Models: Addressed an issue where removing armor could make body parts invisible and ensured proper scaling for loot bags.
Quality of Life Changes:
- Menu Navigation: Fixed an issue where players couldn't exit the settings menu using the "ESC" key, eliminating the need to restart the game.
- UI Enhancements: Color-coded ability icons for easier identification and updated the player buffs display on the health bar for better visibility.
- Respawn Mechanic: Addressed falling off the world edge with no respawn; players must now relog to reset their position.
Bug Fixes:
- Various Ability Issues: Addressed cooldown inconsistencies, incorrect particle effects, and targeting issues across multiple abilities.
- Animation and Particle Fixes: Corrected animations and particle effects for abilities like Sword R and Frost Blink to match their intended visuals.
- Health and Mana: Standardized health and mana pools to 1000 for consistency across the player base.
Known Issues Under Investigation:
- Building Plan Functionality: We're aware of issues with the building plan not working as intended and are actively working on a fix.
- Auto-Attack Mechanism: Investigating the hammer auto attack malfunction and addressing the absence of particle effects for dodge maneuvers.