UE-5.3.2 - V0.5
Closed Access Client, UE-5.3.2 - V0.5 - Change List
March 27, 2024
Gameplay Mechanic Fixes:
- Combat and Abilities Adjustments:
- Stun and Slow Deactivation: Fixed issues where stun and slow effects would not deactivate properly.
- Purge Particle Effect: Resolved a bug causing the purge particle effect to remain active indefinitely.
- Swiftcaster Ability: Adjusted the Swiftcaster ability to ensure it does not completely negate cooldowns, maintaining balance in gameplay.
- Skills Range Setting: Added a range setting option for skills to enhance strategic gameplay options.
- Rooted Casting: Implemented rooted casting for most spells to improve combat dynamics.
- Auto-Attack Adjustments: Addressed inconsistencies with auto-attack functionality, including speed and strength adjustments for the bow auto attack and proper animations and particle effects.
- Ability Placement: Corrected the placement of Hammer Q and Sword R abilities on the UI to ensure clarity and accessibility.
- Knock-Up Ability: Fixed the alignment of the knock-up ability to accurately center on targets.
- Movement and Interaction:
- Jump Mechanic: Addressed a bug affecting the jump mechanic, including the introduction of a jump cooldown to balance mobility.
- Collision and Camera Issues: Resolved issues where players clipping into each other or enemies caused camera zoom and ground clipping visuals.
- Stamina Bar Introduction: Implemented a stamina bar to regulate actions like sprinting and jumping, enhancing the realism and strategy of movement.
Visual and Performance Improvements:
- Graphics Settings: Adjustments made to low graphics settings to mitigate odd visual appearances, ensuring a consistent aesthetic across different settings.
- LOD and Mesh Fixes:
- Mountain Range LOD: Improved the setup of long-distance mountain range Level of Detail (LOD) for better landscape visuals.
- Monster Mesh Overlap: Fixed instances of monster mesh overlapping with character models to prevent immersion-breaking visuals.
- Respawn Mechanics: Resolved an issue causing players to respawn under the world on login, which in some cases required a client restart.
Known Issues Under Investigation:
- Auto-Attack Functionality: We are continuing to refine auto-attack mechanics to ensure responsiveness and consistency across all weapons and abilities.